Shadow of the Tomb Raider is supposed to be a dark game. Sadly, it fails in execution. Official concept art by Eidos Montréal / Square Enix.

How poor game design ruined Tomb Raider sequels

A top layer of monotonous quest design and disruptive game design is enough to break the immersion of even the mechanically-best of games

As I run through the Hidden City, towards a bright green marker indicating a boy who will soon ask me to find his knife, I find myself in a state of…



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